I'm Cat Prisbrey, an indie game developer who generally works in one to two man dev teams. Feles Machina is a currently a solo project, where all art and code are produced in house, or remixed from open assets (a big shout out to a friend Quaternius). I've been developing games since 2023, and have created tutorials and templates to help others as I've progressed.
Except for the larger work, "DEEP SIX" (a stealth action title in active development), most of my projects here are GameJams, Blender Plugins, or simple tools to assist game development.
I'm also a musician under (Bones in the Walls), and lead dev for projects under a tandem bike.