Rigodotify
A downloadable plug-in
A dual purpose Rigify feature set and Blender rig converter plugin. Recently reworked to add compatibilty across all major game engine retargeters: Godot, Unity, and Unreal standards are used to make retargeters autodetect bone structure and more happily share animations across models.
Rigs can be converted in a button press to make them game engine compatible. Convert the rig before parenting it to your mesh and your model will be ready for animating for games!
Bonus animal rigs based off Rigify for: Canid, Felid, Equid animal bodies.(Experimental)
Purpose:
Skeletons and rigs used for game development are distinct to those used for animation. They tend to be placed in T-Pose, have far fewer bones, and a hierarchical bone order. This makes animations more efficient for processing and also aids in animation transferring to other characters, and keeping in-engine IKs working as expected.
This plugin and feature set produces standard Godot, Unity and Unreal skeletons with extra Rigify bones removed, the bone order fixed, and friendlier names given for mapping them in engine. Leaf bones are added for Unreal, and constraints adjusted to minimize scale errors, and animation jitters in engines.
Usage:
- Add an Armature as you would through the normal menus.
- Select the new armature option "Godot Human"
- Make adjustments to scale, and position as needed
- From the Armature menu select "Generate Rig"
- With the new Rig selected, click the "Prepare Rig for Godot" button
- Parent the game dev compatible rig to your meshes as you normally would.
Skeleton Hierarchy:
root
-pelvis
--spine_01
---spine_02
----spine_03
-----breast_l
-----breast_r
-----clavicle_l
------upperarm_l
-------lowerarm_l
--------hand_l
---------index_01_l
----------index_02_l
-----------index_03_l
------------index_04_leaf_l
---------middle_01_l
----------middle_02_l
-----------middle_03_l
------------middle_04_leaf_l
---------pinky_01_l
----------pinky_02_l
-----------pinky_03_l
------------pinky_04_leaf_l
---------ring_01_l
----------ring_02_l
-----------ring_03_l
------------ring_04_leaf_l
---------thumb_01_l
----------thumb_02_l
-----------thumb_03_l
------------thumb_04_leaf_l
-----clavicle_r
------upperarm_r
-------lowerarm_r
--------hand_r
---------index_01_r
----------index_02_r
-----------index_03_r
------------index_04_leaf_r
---------middle_01_r
----------middle_02_r
-----------middle_03_r
------------middle_04_leaf_r
---------pinky_01_r
----------pinky_02_r
-----------pinky_03_r
------------pinky_04_leaf_r
---------ring_01_r
----------ring_02_r
-----------ring_03_r
------------ring_04_leaf_r
---------thumb_01_r
----------thumb_02_r
-----------thumb_03_r
------------thumb_04_leaf_r
-----neck_01
------Head
-------Jaw
-------eye_l
-------eye_r
--thigh_l
---calf_l
----foot_l
-----ball_l
------ball_leaf_l
--thigh_r
---calf_r
----foot_r
-----ball_r
------ball_leaf_r
Updated | 23 days ago |
Status | Released |
Category | Tool |
Release date | Dec 14, 2023 |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | FELES MACHINA |
Made with | Unity, Blender, Godot |
Tags | Animation, Blender, Godot, Modeling, Unity, Unreal Engine |
Code license | MIT License |
Average session | A few seconds |
Languages | English |
Download
Click download now to get access to the following files:
Development log
- Rigodotify v2.0.0 released!23 days ago
- Maintenance Update v1.0.5Mar 15, 2024
- Maintenance Update 1.0.4Feb 13, 2024
Comments
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Thank you!
blender 4.2 compatible?
Yup, exclusively works in 4 and up. Does not work on older pre-4 versions.
This plugging is excelent! Thanks!
Glad you dig it!
hey, this plugin is incredible! thank you.
So glad you dig it! I love it too. I don't know how i lived without it