Rigodotify v2.0.0 released!


NEW VERSION Warning: This version may break former features, but the pros outweigh the cons.

Thanks to the hard work by @Quaternius in his recent Animation Pack release, he has troubleshot Rigodotify and its retargeting ability across all the major game engines, and provided me with the laundry list of fixes to get animations happily retargeting across Unreal, Unity, and Godot equally. I've applied all those changes now to the code. It's a bit messy in there, but it works! This is no longer a Godot focus tool only, the rigs are now much more universally useful no matter your game engine.

Changes have been made to disable stretching and counter scale issues as much as possible, the bone and armature names are different, and there are now leaf bones on the fingers. If you don't need them, just ignore them, some engines care, most don't.

NOTE: If you are bringing over your former animations or parenting a former Rigoditify v1.x mesh to a new Rigoditfy v2 control rig, You'll need to update your vertex group names first! Use this blender script to update tha vertex group names first, then when you reparent the meshes to the new rig, all your animations and weight painting will be intact.

"Rigodotify v1.x to v2.x Vertex Group Renamer"

Files

Latest Official v2.0.0 - itch.io 6.4 MB
5 days ago

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